This would allow true trouble-makers to receive heftier penalties when assigned genuine bans, and this would be showcased by the agreeable bans given by other admins to the same player. I'm not saying that these are the exact numbers to use, I'm just giving an example of how it could scale. As multiple admins with that additional value ban a player, their "ban points" now become worth 1.1points. If that person bans a player, and 9 other admins band that same player, those 10 admins are assigned their own value of trustworthiness. There are some incredibly intelligent people programming and playing this game, so I'm sure someone could come up with a simple algorithm to improve upon this idea, and assign points to those with admin privileges, which would impose more weight on a point depending on the person who applied the ban. It's a small multiplayer community, so admins aren't always available, and one griefer can easily cause trouble for many people on many servers in a short period of time. So, that wearing off system would be in place mostly to be an anti-bad-admin countermeasure. Along with the griefers, I don't doubt that there are some admins who would feel the need to unnecessarily punish users (by trying to keep them out of OTHER servers, which is in no way their call to make) for varying, inappropriate reasons. Of course, no system is anywhere close to perfect when it's a subjective system, that's why I say the points should wear off over time. If it is within the limit set, the player can join if not, they're told "you have too many griefing points against you to join this server." They can wear off over time.a long time.Īdmins can setup the maximum number of points allowed on their server, and when it authenticates users, it also checks their point value. For users who get "grief" as the reason, they get a point (like drivers' licenses in some US states, I've heard) on their account. When you ban, and put in the reason, that is uploaded to a factorio database. I was going to suggest a ban:reason-based system. ![]() like the admin marking some players as known regular players if they trust them and they have the right to kick someone from the server even if the admin is not present. So if at all then maybe there should be an additional layer of users with privileged rights. Because they are the only thing standing between order and anarchy. ![]() with Admins and Operators which can't be kicked/banned by the normal population. ![]() Kick/Ban systems only work reliably when there's something like a hierachy system, pretty much like most historical IRC networks have. I've seen it happen in many other games who have such voting systems, so I'm not in favor of that. and mostly it will result in a server reset and loading a backup. It's hard to recover from that in the aftermath because it will be hard for the server admin to comprehend what exactly happened and why. The only one who could do something is the admins themselves, but if they are not present then it's a free for all. and the griefers will cause even more damage then. and then kick/ban everyone else on the server and there's nothing the normal players could do to prevent the overtake. If a group of griefers (or one with some remote controlled bot help) decides to join the server then they might outnumber the normal players.
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